#include "stdafx.h"
#include "GameScene.h"

#include "ModelNode.h"
#include "WorldData.h"
#include "NodeUtil.h"
//#include "Ball.h"
#include "RenderingSystem.h"
#include "PhysicsSystem.h"
#include "Material.h"

#include "Mesh.h"

using namespace brk;
using namespace mscene;

#define MAKE_WORLD_DATA makeWorldData(this, &RenderSys, &PhysSys)

bool GameScene::init()
{
	bool result = true;

	//result &= initBall();

	return result;
}

GameScene::GameScene(mgfx::RenderingSystem & renderSys, mphys::PhysicsSystem & physSys)
	: Scene(renderSys, physSys)
{

}

void GameScene::gameUpdate( float dt )
{
	Scene::update(dt);
}
